At one point mine included a flying zealot with a flaming sword, a witch who laid spider eggs in her victims, two gigantic building-stomping ents, and a triceratops. Depending on your hero's stats, this can even be the focus your strategy. At the start of the battle you get army setup points to spend on standard units for your faction or any units in your retinue, but every unit gains XP for killing, and once they've hit a few levels, you can bring them with you on any mission until they die. What's the retinue? It's a system that should have been made a genre standard years ago.
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You're free to travel about these as you see fit, and some can be replayed, with a few offering a permanent choice between factions to ally with, which allows you to play as their side and access different strategies and units for your retinue. The latter is a map covered in hubs, each home to a specific faction and a couple of battles or other encounters, in which you might buy items or hire mercenaries. Sixteen fantasy races, including all the usual suspects - undead, orcs, insects, elves subdivided into snobby/hippy/teenaged - are split into factions, given a selection of leaders, and pitted against one another, either in skirmishes or the campaign.
![warlords battlecry 3 completo warlords battlecry 3 completo](https://steamcdn-a.akamaihd.net/steam/apps/433280/ss_3673b0f5ec6fa58169d5f30572c6557609231304.1920x1080.jpg)
We need very little reason to murder tiny electronic people, after all. Though there's a little backstory and a hint of flavour here and there, it's never prominent. The joy here is in the execution rather than the premise, which is simple enough. The RPG RTS hybrid wasn't unheard of even when the the first Battlecry came out in 2000, but until the third, no other game had brought the genres together so well without also bringing the baggage along. It's one of very few RTS to sustain my interest for more than an hour or so, and has consumed me for weeks on end when I boot it up.
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It came out in 2004, as the last in a series of real-time strategy games spun off from the turn based Warlords series that utilised RPG elements as far back as the late 80s. In a shock twist, however, there's an exception in Warlords Battlecry 3.
![warlords battlecry 3 completo warlords battlecry 3 completo](https://3.bp.blogspot.com/-x_O9g8k-BwM/VLGTRyy_9MI/AAAAAAAABxU/xBIsBSSDuq0/s1600/wwbc15.jpg)
Even to this day, I find very little to recommend from that era. Everything wanted to be it, but I'd already played it. StarCraft numbed me to the RTS for years. Get unit x to position y, hold your ground for 30 minutes, insert tab A into slot B.
![warlords battlecry 3 completo warlords battlecry 3 completo](https://oldpcgaming.net/wp-content/gallery/warlords-battlecry-3/1_1.jpg)
Here are a few factions, they're unique but equal here's a campaign where you fight each other faction then a civil war, with each level unlocking more stuff. It was one of those games that was so well designed that for years afterwards, most that came after its throne were either failed experiments or pale imitations, and even those that succeeded were just more of the same. There's this obscure game called StarCraft - you probably haven't heard of it.